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		<title><![CDATA[SLx-35 Beta: Konichi's friends' files]]></title>
		<link>http://www.slx-35.net/pg/file/Konichi/friends/?view=rss</link>
		<description /> 		
<div class="contentWrapper">
	Change listing type:
	<a href="/pg/file/Konichi/friends/?view=rss&search_viewtype=gallery">Gallery</a>
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	<item>
	  <guid isPermaLink='true'>http://www.slx-35.net/pg/file/Shane/read/2141/ccs64-v37</guid>
	  <pubDate>Tue, 02 Feb 2010 22:01:53 -0800</pubDate>
	  <link>http://www.slx-35.net/pg/file/Shane/read/2141/ccs64-v37</link>
	  <title><![CDATA[CCS64 v3.7]]></title>
	  <description><![CDATA[<p>"This is one of the best C64 emulators. It is a very fast emulator,and supports almost everything an actual Commodore 64 would support. To get all the features,you have to register this emulator, however, such as cartridge support and wave output.<br />
CCS64 is shareware and registration is US$30. It's worth the cash."<br />
Oops.</p>
]]></description>
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	  <guid isPermaLink='true'>http://www.slx-35.net/pg/file/Shane/read/1261/executor-v21pr16</guid>
	  <pubDate>Sun, 22 Nov 2009 18:24:57 -0800</pubDate>
	  <link>http://www.slx-35.net/pg/file/Shane/read/1261/executor-v21pr16</link>
	  <title><![CDATA[Executor v2.1pr16]]></title>
	  <description><![CDATA[<p>Executor lets your PC run many Macintosh programs as well as read and write Mac-formatted high-density floppies, Mac SCSI drives, Mac Zip drives, Mac Jaz drives, and read Mac CDs. It costs $150 to get the registered version, or $65 for students, however it has been discontinued and the author has given out keys to register it for free. Use these: Serial number "99991004" and the Authentication Key "n9rk57f369byp".</p>
]]></description>
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	  <guid isPermaLink='true'>http://www.slx-35.net/pg/file/Shane/read/1067/gameguard</guid>
	  <pubDate>Thu, 29 Oct 2009 15:48:12 -0700</pubDate>
	  <link>http://www.slx-35.net/pg/file/Shane/read/1067/gameguard</link>
	  <title><![CDATA[GameGuard]]></title>
	  <description><![CDATA[<p>GameGuard files for a Windows 7 fix.</p>
]]></description>
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	<item>
	  <guid isPermaLink='true'>http://www.slx-35.net/pg/file/Shane/read/657/magic-engine-v100-pr-8</guid>
	  <pubDate>Wed, 07 Oct 2009 15:02:58 -0700</pubDate>
	  <link>http://www.slx-35.net/pg/file/Shane/read/657/magic-engine-v100-pr-8</link>
	  <title><![CDATA[Magic Engine v1.0.0 PR 8]]></title>
	  <description><![CDATA[<p>"What's new?<br />
    ----------</p>
<p>    v1.0.0 PR 8:</p>
<p>          - added a 'frameskip' option in the pce.ini file and<br />
            in the gamepad/keyboard misc config menu<br />
          - added a 'slideshow' option for the 'load ROM' menu<br />
          - re-organized the video driver code; in planning of DirectX support<br />
          - added an icon to the .exe :)<br />
          - fixed a bug in the gamepad code (directions could get stuck)<br />
          - fixed Steam Heart's crash<br />
          - fixed Jantei Monogatari III crash<br />
          - fixed Gunbuster ADPCM looping bug<br />
          - fixed Yuna HuVideo movie<br />
          - fixed Exile<br />
          - adjusted Loom screen centering</p>
<p>    v1.0.0 PR 7:</p>
<p>          - added Game Express CD detection<br />
          - improved the 'boot cd' menu; it can now list up to 4 drives<br />
            and a file selector was added to set the system cards path<br />
          - fixed Populous<br />
          - fixed Dracula X graphics bug<br />
          - fixed Spriggan crash<br />
          - fixed music speed problem in Cross Wiber and Nazo no Masquerade<br />
          - changed the turbo mode button behavior<br />
          - added back the 'drive' and 'drive_letter' options<br />
            in the pce.ini file<br />
          - added back the sprite and background layer switches<br />
          - added more options in the gamepad/keyboard misc config menu<br />
          - added auto fire options<br />
          - added back the option to display ROMs filename in the load menu<br />
          - fixed the font size bug in the main menu</p>
<p>    v1.0.0 PR 6:</p>
<p>          - improved the CD audio emulation (the PCE CD player is fully<br />
            functionnal now)<br />
          - fixed Street Fighter 2' crash<br />
          - fixed Snatcher<br />
          - fixed It Came From The Desert<br />
          - fixed sound problems in Bloody Wolf, Photograph Boy and<br />
            The Lost Sunheart<br />
          - fixed flashy screen bug in Kabuki Den and a few other games<br />
          - changed the default sound settings (lowered noise volume)<br />
          - fixed the 'backup_ram' option in the pce.ini file<br />
            (old mode was not enabled) </p>
<p>    v1.0.0 PR 5:</p>
<p>          - fixed the fullscreen bug of PR 4<br />
          - added little state boxes in the gamepad config menu;<br />
            you can now press a control on your gamepad and get<br />
            a visual feedback of its state, this will make easier<br />
            to match a control to its name in the list :)<br />
          - changed the boot cd menu so that you can also use<br />
            your gamepad to select the cd-rom drive<br />
          - fixed Final Match Tennis graphics bug<br />
          - improved the sound emulation (implemented an<br />
            undocumented noise mode)<br />
          - added new buttons in the video config panel to<br />
            configure the vsync and windowed options</p>
<p>    v1.0.0 PR 4:</p>
<p>          - new options to control the gamepad calibration<br />
          - ajusted the gamepad default calibration<br />
          - fixed a little bug in the sound emulation<br />
          - fixed a bug in the video emulation that could freeze<br />
            or crash the emulator<br />
          - fixed a bug in the cd-da player<br />
          - fixed a bug in the pce cd-rom detection<br />
          - improved the windowed mode (auto centering,<br />
            remember window pos, etc...)<br />
          - doesn't exit anymore if you don't have a cd-rom drive</p>
<p>    v1.0.0 PR 3:</p>
<p>          - changed gamepad code<br />
          - fixed a crash bug in the load menu<br />
          - fixed cd-da looping<br />
          - hide/show the cursor<br />
          - tiny fixes/improvements here and there</p>
<p>    v1.0.0 PR 2:</p>
<p>          - new cdda buffer code<br />
          - new options in the pce.ini file to control cdda playing<br />
          - new options to enable/disable the FPS counter and<br />
            the volume meter<br />
          - new option to enable/disable vsync, and a special vsync<br />
            mode when running in windowed mode<br />
          - cleaned up gamepad code<br />
          - additionnal gamepad debugging infos in the log.txt file<br />
          - quick and dirty fix for the boot cd menu bug<br />
          - enabled turbo mode<br />
          - saves rom directory path</p>
<p>    v1.0.0 PR 1:</p>
<p>          Oh, too many things to list them all! :)</p>
<p>          This version is a preview release, the final 1.0 version<br />
          will be released very soon!"</p>
<p>Oops.</p>
]]></description>
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	<item>
	  <guid isPermaLink='true'>http://www.slx-35.net/pg/file/Shane/read/656/project-64-v17049</guid>
	  <pubDate>Wed, 07 Oct 2009 14:54:51 -0700</pubDate>
	  <link>http://www.slx-35.net/pg/file/Shane/read/656/project-64-v17049</link>
	  <title><![CDATA[Project 64 v1.7.0.49]]></title>
	  <description><![CDATA[<p>"The current "beta" version (means: unfinished, work in progress, or v1.7.x) of the Pj64 emu software is only available to people with upgraded accounts </p>
<p>on this site. These are people who are assisting with development in various ways, including monetary donations. Please read "Other Questions" at the </p>
<p>bottom for more details - we'll summarise here:</p>
<p>Background information:<br />
The next version of PJ64 is going to be a big update - in fact, we're working on the biggest set of changes since we started (before v1.0). Much of the </p>
<p>emulator is being rewritten using the experience everyone has gained. This is the same core team that developed v1.0-1.6 (zilmar, jabo and the others). </p>
<p>When it is released publicly, it will most likely be our last release, and of course we want to make it as good as we possibly can.</p>
<p>What this means to you:<br />
So the bad news is that the next version of PJ64 will not be completely finished - so it won't be publicly released - for a long time. The current </p>
<p>target (as of late 2008) is for the final release to be approximately early to mid 2010.<br />
The good news though is you may not have to wait to use all the latest developments! People who upgrade their accounts have access to the beta builds of </p>
<p>the emulator made since the last public version, plus all the ones we do in the future up until the next public version. (Please see the questions below </p>
<p>for the full details).</p>
<p>After upgrading your account:<br />
All you need to do is login here on our site. After you have logged in, a new menu will appear under “Downloads”. You are encouraged to give feedback in </p>
<p>the beta forums and thus invited participate in development, if you would like to.</p>
<p>Please Note:<br />
It is not a requirement to be a member, or to have an upgraded account to use the emulator. The current public version (v1.6 which is a few years old </p>
<p>now but still works great for most people and still supported here) is always  free to use and can be downloaded and distributed (unmodified) from the public downloads section of this site."</p>
<p>Oops.</p>
]]></description>
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	<item>
	  <guid isPermaLink='true'>http://www.slx-35.net/pg/file/Shane/read/299/gamex86xp</guid>
	  <pubDate>Sat, 05 Sep 2009 16:16:20 -0700</pubDate>
	  <link>http://www.slx-35.net/pg/file/Shane/read/299/gamex86xp</link>
	  <title><![CDATA[gamex86xp]]></title>
	  <description><![CDATA[<p>Modified gamex86 DLL for Quake 2 XP.</p>
]]></description>
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	<item>
	  <guid isPermaLink='true'>http://www.slx-35.net/pg/file/Shane/read/180/anaconda</guid>
	  <pubDate>Sun, 30 Aug 2009 15:50:24 -0700</pubDate>
	  <link>http://www.slx-35.net/pg/file/Shane/read/180/anaconda</link>
	  <title><![CDATA[Anaconda]]></title>
	  <description><![CDATA[<br />
]]></description>
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	Change listing type:
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